Category Archives: Books

Three Fun Reads by and about Gamers: Recommended

Today on another blog I published a post called “Three Fun Reads by and about Gamers.” In it I review Max Wirestone’s The Unfortunate Decisions of Dahlia Moss, Ernest Cline’s Ready Player One, and Felicia Day’s You’re Never Weird on … Continue reading

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The I Ching and the Pandaren Starting Zone: PHI in WoW 7

In most starting zones I’ve leveled alone. Not so on Wandering Isle. A new pandaren avatar soon has two companions, a female and male pandaren. In fact, the storyline’s abiding theme is collaboration based on the complementarity of opposite perspectives, … Continue reading

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Why Virtual Worlds, why not Earth? – Four Reasons from Edward Castronova

Happy people, those actively and successfully pursuing their goals, generally don’t ask “what’s the meaning of life?” or “why am I doing this and not that?” They’ve taken paths that suit them, are satisfied with their progress, and enjoy what … Continue reading

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Flourishing Toons: Notes for an Ethics of Games, Part 1

“Thursday, that’s not possible!” “Anything is possible right now. We’re in the middle of an isolated high-coincidental localized entropic field decreasement.” “We’re in what?” “We’re in a pseudoscientific technobabble.” “Ah!” replied Wilbur, having witnessed quite a few at Mycrotech Developments. … Continue reading

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How World of Warcraft and Other Games Can “Fix” Reality

I’ve submitted another ticket to Blizzard. Things just haven’t been right for me in World of Warcraft (WoW) since I downloaded the 5.0.4 patch to prepare for the launch of Mists of Pandaria. Rather than burden you with my WoW … Continue reading

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Virtual Identities & Video Games

Learning involves taking on and playing with identities in such a way that the learner has real choices (in developing the virtual identity) and ample opportunity to meditate* on the relationship between new identities and old ones. —James Paul Gee … Continue reading

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Dark Tales with Life Lessons: A WoW Reflection

As my experience in World of Warcraft (WoW) grows, my admiration for it deepens. I continue to reflect on why I find this game so engaging and to wonder how its immersive features can be translated into academic teaching and … Continue reading

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