Two New Game-Based Learning MOOCs

You might like to know about two game-based learning MOOCs (massively open online courses) that you can sign up for now. Like all MOOCs they are free and the level of participation is up to you.

Games MOOC III. When you click this link, you’ll see the following overview of the course and can then look around this well-developed site to see if all or parts of the course (and its delivery modes) interest you.

Our topic for Games MOOC III is Build the Game using Apps, AR and ARGs. The focus of this MOOC will be learning about the resources available to create a game or gaming project for your course.This may take the form of using mobile devices to include even augmented reality. Or it may be a highly immersive interactive project that has your students doing live action role-play. Depending on your class, you may choose to use a little, alot or no technology at all. This course will have us exploring all the options. Educators in any stage of utilizing game based learning are welcome even the merely curious. Lurkers especially!

This 6-week course officially began on Monday, March 18, but it’s not too late at all to sign up. You can get the gist quickly by watching a few short videos that you’ll find linked on the site. And don’t let the “III” in the title scare you off. This course does not assume that you have participated in the previous two versions; there are Game MOOC veterans like me involved, as well as new participants.

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Videogames and Learning. When you click this link, you’ll find an announcement for a 10-week course that includes this information:

 In this course, we will discuss current research on the kinds of thinking and learning that goes into videogames and gaming culture. We’ll investigate the intellectual side of digital gameplay, covering topics that range from perception and attention in Left 4 Dead 2 to the development of historical understanding in Civilization to collaborative learning in massively multiplayer online games like World of Warcraft. Throughout the course, we examine the inherent tensions between contemporary youth culture and traditional education and new developments in games for learning that promise to help bridge that growing divide.

Kurt Squire and Constance Steinkuehler, a husband and wife team at the University of Wisconsin-Madison, are the instructors. If you enroll in the course now, as I did yesterday, you’ll immediately receive an email confirming your registration and saying that you’ll be notified later about the starting date.

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The allure of video games for education is that students learn while being thoroughly engaged in play. Might we design similar learning environments for schools?                 ~Kurt Squire, Video Games and Learning (Teachers College Press, 2011)

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About Lotus Greene

I started the blog called "Educating Lotus" in 2011, shortly after I began exploring the virtual world Second Life. With friends I met there, I migrated my virtual life to World of Warcraft (WoW) and joined an educators' guild. Lotus Greene is my gamer name, one I kept when I started another blog in 2015 called "Not Quite Ignored," which originally focused on the lighter side of news and now also includes political news and opinions.
This entry was posted in Educational Tools, Game-Based Learning and tagged , , , , . Bookmark the permalink.

3 Responses to Two New Game-Based Learning MOOCs

  1. Reblogged this on Classroom Aid and commented:
    The allure of video games for education is that students learn while being thoroughly engaged in play. Might we design similar learning environments for schools? ~Kurt Squire, Video Games and Learning (Teachers College Press, 2011)

  2. Together at last! Two of the most significant advances in learning; educational gaming and MOOC’s (Massive Open Online Courses)! Awesome!

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